Author: roman

GenCon 2018 Review: The Games

To remind you, last year was all about Adrenaline, Evolution and Viral and there were several great games this year, too, though I’m not sure if there are any I liked quite as much as the above.  I also found our group weirdly ill-prepared for some of the group sizes we had, lacking Glory to Rome …

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Every year is different, every year is awesome: GenCon 2018 review

The 1670 crew had another great GenCon in 2018, with 7 of us winning tournaments, running tournaments, demoing games, meeting some of the best known game designers, and generally having a ton of fun in the best 4 days of gaming. If you consider yourself a serious gamer and haven’t been to GenCon, let me …

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Do Complex Games Need a Quick or EZ Mode?

I’ve been working on Cage Match (new site!) for nearly a year now, and the game is great, but one piece of feedback I’ve gotten is that there’s a lot going on.  More than one person suggested that it would be nice if there was an easy or quick mode to the game. The thing is, …

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Making Epic Games – Part 1 of ???

As I mentioned in a recent blog, though we still love and create for Star Wars Epic Duels, Geektopia is evolving into a creator of original games.  I’ve shared my process for making epic decks, now I’m going to share my process for making epic games.  Unlike my decks for Star Wars Epic Duels, I …

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Making Epic Decks: Part 3 of 3

So at this point, you should have a path to victory and a bread-and-butter offense card, plus any additional offense needed to finish off an opponent.  Therefore, you’ve probably got 7-9 cards of your deck already filled out.  Now it’s just about supporting those cards. 4.  Support cards: What a deck needs now is support …

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Making Epic Decks Part 2 of 3

Continuing the guidelines on building a good Epic Duels deck.  So you know why you’re doing a deck, and you know, typically in a combination of 4-6 cards, it’s path to victory.  Now what? 3.  Bread-and-butter offense: I used to call this the “signature card” but bread-and-butter is a better descriptor, and I’m intentionally adding …

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Board game roundup: Games with high do-something ability

I write about this concept a lot, and want to spell it out with examples of the games that do it best.  There are many different ways to achieve it, here we go: Building Agricola The Uwe Rosenberg worker placement game is sort of my classic do-something game.  Even if you don’t win, who doesn’t …

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