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  "There is a sense of satisfaction in looking at your men all ready for the fray"
     -- W. Somerset Maugham


4-LOM

Zuckuss


Star Was Zuckuss and 4LOM by ~ElfSong-Mat on deviantART



About 4-LOM in the Star Wars Universe

4-LOM was an ambitious protocol droid who overwrote his own programming in order to embark on a life of crime. A LOM-series droid, 4-LOM's first assignment was aboard a luxury liner named the Kuari Princess, where he served as a translator between the vessel's wealthy passengers and its computer. He found this work to be mundane and undemanding, and after the Kuari Princess's computer altered his programming, 4-LOM began to steal from the passengers. Eventually, he left the Kuari Princess for good, becoming an expert thief, information broker, and, after Jabba Desilijic Tiure altered his programming further, a highly-successful bounty hunter.

Zuckuss (pronounced /Zŭk'-ŭs/)[2] was a successful Gand bounty hunter who was active during the height of the New Order. Referred to as "The Uncanny One" by his fellow hunters, Zuckuss was renowned for his ability to discover hidden quarry. His tracking skills derived both from his training as a findsman and from his innate Force-sensitivity, which allowed him to sense individuals at range and decipher the motives of his prey. Due to his famed abilities, Zuckuss was highly sought after, and he found employment with the Bounty Hunters' Guild, the Hutt Cartel, TaggeCo, and even the Rebellion for a time.

 

This deck has been around a long time. We don’t play it that often, but it plays well when we do.

4-LOM & ZUCKUSS
by Roman Farraday and Geektopia. Includes ideas by PD Magnus and Scott Hagarty.

4-LOM
14 HP
Blaster
17 cards
Yellow Deck

Zuckuss
10 HP
Blaster
14 cards
Strong Ranged Minor Deck

4-LOM – 7 Talent Cards

3 x CONCUSSION RIFLE
A4. If this attack does damage, target takes 2 points of additional damage.

2 x PREY CORNERED
A8*. *If target is adjacent to at least one of its allies, attack value is 5.

2 x STUN GRENADE
4-Lom does 3 damage to one character and 2 damage to all characters adjacent to that character. Affected characters cannot move until after their next turn.

1 x STUN GAS BLOWER
All characters adjacent to 4-Lom besides Zuckuss cannot move or attack until after their next turn. 4-Lom may move up to 5 spaces and may move through enemies.

Zuckuss – 5 Talent Cards
.
2 x SNARE RIFLE
A1, target may not defend your next attack this turn.
.
1 x COLLECT BOUNTY
A5.  For each point of damage done with this attack, draw a card.
.
2 x FINDSMAN OF GAND
Choose an opposing character.  Move 4-Lom and Zuckuss in attack position to that character.  Playing this card does not count as an action.
.
Theme: A pair of shooters that can find you and team up on you in the same turn.
Path to Victory: FINDSMAN OF GAND + NET GUN + PREY CORNERED or CONCUSSION RIFLE or COLLECT BOUNTY
Strengths: High damage output, can get you anywhere on the board, strong minor
Weaknesses: Low hit points, low defense
Strategy: Stay away, wait for the right moment to unload
Test Level: Medium
Tier: 3
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Inspiration: I think it was PD’s original “mix-and-match” Bounty Hunters deck that we liked so much. Eventually, instead of mixing and matching, we just decided to pair 4-Lom with Zuckuss, IG-88 with Bossk and Dengar with Boba. Scott Hagarty’s FINDSMAN OF GAND card in his own 4-Lom & Zuckuss deck was exactly what the deck needed to come to life.
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Playing 4-LOM & Zuckuss: They have very low staying power but at least they can dish it out, especially if both are alive. Use FINDSMAN to line them both up, then Zuckuss can use NET GUN to set up 4-Lom’s big attacks, especially against an isolated opponent. Spread the damage between them and keep them both alive, though if you have to lose someone, make sure it’s Zuckuss. Be careful using FINDSMAN in 2v2 games, setting up your guys to attack is also setting them up to get attacked.
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Playing against 4-Lom & Zuckuss: Beware 4-Lom. He can do a lot of damage, especially if you are isolated from your teammates. Also remember that they can get to you anywhere on the board. You have to pick your poison: If you’re going to disperse your allies to avoid getting grenaded, be ready to get hammered with PREY CORNERED. Don’t let them sit back and take shots at you, they have powerful offense, so get up there and go after them – they’re brittle as glass. 

 

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