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"There is a sense of satisfaction in looking at your men all ready for the fray"
-- W. Somerset Maugham
Darth Maul
18 HP
Melee
22 Cards
Red Deck
2x Battle Droids
3 HP Each
Blaster
9 Cards
Weak Ranged Minor Deck
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Darth Maul – 12 Talent Cards
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3 x SITH SPEED
A3; doesn’t count as an action.
3 x SUPER SITH SPEED
A4; doesn’t count as an action.
3 x ATHLETIC SURGE
A8; move 6 spaces.
2 x BLINDING SURGE
D0; Attacker takes 3 damage points.
1 x MARTIAL DEFENSE
D10; draw 1 card
Themes: Furious attacker, hit-and-run
Path to Victory: Multiple SITH SPEED/SUPER SITH SPEED cards followed by ATHLETIC SURGE
Strengths: Unmatched single-turn killing power, high attacks, hit-and-run
Weaknesses: Poor defense, very weak minors
Strategy: Stay back and stockpile, then unload and run away, wash and repeat.
Tier: 2
Notes: Maul remains the game’s most dangerous character, capable of unparalleled single-turn damage. He can end the game in one turn with a flurry of SITH SPEED cards, ending with a hit-and-run ATHLETIC SURGE. He can make the trade of his life for an opponent’s, sometimes a winning proposition, sometimes a losing one. His hit-or-miss performances make him about an average deck in our set but always one of the best-designed.
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