A good start, I like the decks that do new things with the rule set, I would suggest thinking about dropping a grim tactics and adding 1 Strategic Genius (mostly because he has no bringing back snowtroopers and Stategic Genius is more useable then Grim Tactics…most people will probably go after the snowtroopers in the beginning so gives him some staying power…also shooty whirlwind is potent!)
I also like the twist on battlefield commander but would suggest only having 2 of those, drop one for anything really…3rd probe droid or maybe a defence card for good ol veers (def 5ish maybe that can be played by an adjacent snowtrooper as well?)
A good start, I like the decks that do new things with the rule set, I would suggest thinking about dropping a grim tactics and adding 1 Strategic Genius (mostly because he has no bringing back snowtroopers and Stategic Genius is more useable then Grim Tactics…most people will probably go after the snowtroopers in the beginning so gives him some staying power…also shooty whirlwind is potent!)
I also like the twist on battlefield commander but would suggest only having 2 of those, drop one for anything really…3rd probe droid or maybe a defence card for good ol veers (def 5ish maybe that can be played by an adjacent snowtrooper as well?)