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     -- W. Somerset Maugham


Ki-Adi Mundi

2 Arc Troopers


Jedi Master Ki Adi Mundi by ~mastermattharden1 on deviantART



 

This one hasn’t come together as easily as some of the others. We like the battlefield commander idea pretty well but this isn’t one of our favorite decks to play.

KI-ADI-MUNDI
by Roman Farraday & Geektopia

General Ki-Adi-Mundi
17 HP
Melee
22 cards
Blue Deck

2 Arc Troopers
5 HP Each
Blaster
9 cards
Strong+ Ranged Minor deck

Ki-Adi-Mundi – 12 Talent Cards

3x CLONE GENERAL
A5.  Each ARC Trooper does 2 damage to all enemies it can attack.

2x JEDI WATCHMAN
A7.  ARC Troopers cannot be attacked until after your next turn.

2x FORCE DEFENSE
D3.  Attacker cannot attack again until after your next turn.

2x FORCE PULL
Choose any character Ki-Adi-Mundi could attack with a blaster, but may include allies.  Move that character adjacent to Ki-Adi-Mundi.  Draw a card.

2x ANTICIPATION
Move Ki-Adi-Mundi and ARC Troopers up to 3 spaces each. Playing this card does not count as an action.

1x JEDI FOCUS
Choose an adjacent ARC Trooper to recover all of his hit points.  If both ARCs are destroyed, Ki-Adi-Mundi recovers 3 hit points.  Draw a card.

Theme: ARC Trooper Commander
Path to Victory: ANTICIPATION + CLONE GENERAL + JEDI WATCHMAN
Strengths: Potential for high direct damage, solid defense, solid movement
Weaknesses: Without ARCs, damage output is low. ARCs are obvious targets that go down quickly.
Strategy: Use power attack cards to keep an opponent from eliminating the ARCs until they’ve done sufficient damage, finish up with Ki.
Test Level: Medium
Tier: 2

Inspiration: This deck has change a lot over the years. It was originally a collection of various card ideas with no place to go. That didn’t work very well, so we re-did him as sort of a “melee Tarkin,” e.g. a commander of strong minors with a melee game.

Playing Ki-Adi-Mundi: The real trick is getting something out of the ARCs before they die, and it’s not easy because they’re obvious early targets. Instead of using the minors to protect the major, in this deck, sometimes Ki will have to step up to protect his minors. Once you’ve gotten some solid damage out of them, Ki has enough offense and defense to finish up.

Playing against Ki-Adi-Mundi: Watch out for FORCE PULL, it can put a safe character in immediate danger. Other than that, just do your best to eliminate the ARCs early. Otherwise, Ki-Adi-Mundi can do big damage to bunches of characters.  If Ki-Adi-Mundi steps up, his defense is not good enough to stand up to repeated attacks.

 

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