"There is a sense of satisfaction in looking at your men all ready for the fray"
-- W. Somerset Maugham

This is one of the first custom decks we ever played. Ironically, we’ve never really settled on a version of this deck, and that likely includes this one.
KIT FISTO
by Geektopia. Includes a few ideas from PD Magnus.
Kit Fisto
16 HP
Melee
22 cards
Blue Deck
2 Clone Troopers
4 HP each
Blaster
9 cards
Weak Ranged Minor Deck
Kit Fisto – 12 Talent Cards
3x CLONE CHARGE
A7. Fisto may exchange places with one of his Clone Troopers.
2x INSIGHTFUL ATTACK
A5*. If your opponent has any cards face up from NAUTOLEAN INSIGHT, they may not be used to defend this attack.
2x RICOCHET
D6. Do 2 damage to any character Fisto could attack with a blaster.
2x FORCE PUSH
Move any character adjacent to Fisto to any space on the board. Character takes 2 damage.
2x CLONE COMMANDER
Move each Clone Trooper up to 4 spaces. Move Fisto up to 4 spaces. Draw a card.
1x NAUTOLEAN INSIGHT
Choose an opponent. Opponent must place his hand face up and play cards from the face up position. Newly drawn cards can be played normally.
Theme: A steady, all-around game with some insight
Path to Victory: NAUTOLEAN INSIGHT + INSIGHTFUL ATTACK
Strengths: Solid hit-and-run, solid defense, solid movement, FORCE PUSH
Weaknesses: Not overwhelming, low card drawing power, weak minors
Strategy: Front line fighter who wins a long, drawn-out game
Test Level: Medium, he’s gone through a lot of changes but I think we’ve settled on this one in 2nd half of 2010
Tier: 2
Inspiration: PD’s original design got us going on the idea, then we borg’d it by expanding CLONE CHARGE and then giving its “Battle Spirit” to Qui-Gon Jinn.
Playing Fisto: Fisto is well-rounded and has a deep bag of tricks, but needs to play a patient, drawn-out game to achieve victory. CLONE CHARGE is a pretty formidable hit-and-run card and CLONE COMMANDER sets it up well, both cards to use early and often. When Fisto can get a decent defensive hand, he’s best up front, where he can use RICOCHET and FORCE PUSH to pile direct damage on a character and isolate a character while keeping heat off your teammate. Play NAUTOLEAN INSIGHT on an enemy with a full hand of cards, follow up with INSIGHTFUL ATTACK for the kill, but don’t sit on IA if you get it early, use it if you need it.
Playing against Fisto: Fisto has strong defense but mediocre offense so you’re generally better off going after his teammate first. NAUTOLEAN INSIGHT can punish you for stockpiling your hand so if you get your cards, play them. Beware all characters with FORCE PUSH and its ability to isolate. Beyond that, attacking Fisto can lead to direct damage from RICOCHET but there isn’t much else to surprise you. He can be annoying with his hit-and-run game and his sturdy defense but any character will go down if you keep hitting him and Fisto will sooner than some others.
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