"There is a sense of satisfaction in looking at your men all ready for the fray"
-- W. Somerset Maugham

Obi-Wan Kenobi
18 HP
Melee
22 Cards
Blue Deck
2x Clone Troopers
4 HP Each
Blaster
Weak Ranged Minor Deck
9 Cards
Obi-Wan – 12 Talent Cards
3x JEDI BLOCK
D12, draw a card.
3x JEDI ATTACK
A6, move 6.
2x FORCE CONTROL
A5, move Obi & attacked character 3 spaces each.
2x FORCE QUICKNESS
Move 8, draw a card.
1x JEDI MIND TRICK
Take a card from your discard pile.
1x FORCE BALANACE
All players discard hands and draw 3 cards.
Why Tweak Obi-Wan? To make him weaker. Obi-Wan was by far the best character in the original set to the point of being imbalanced, and in 2v2, FORCE CONTROL was a ridiculous game-changing card. Obi-Wan, as of Episode 2, was strong but clearly not yet among the elite Jedi.
Tweaks:
2x Tweak FORCE CONTROL to A5, move Obi-Wan and attacked character up to 3 spaces.
Themes: Balance, hit-and-run
Path to Victory: DEFEND + DEFEND + ATTACK + ATTACK + RUN AWAY, repeat — you do this better than just about everyone else
Strengths: Great defense, movement, and hit-and-run
Weaknesses: Mediocre damage output with no direct damage, weak minors
Strategy: Control the game with great movement and defense, chip away on offense.
Test Level: Medium
Tier: 1
Notes: He’s the original sluggo with large amounts of power attacks and power defense. However, the tweak reduces the game-changing power of FORCE CONTROL and reduces his offensive output to a mediocre level, thereby reducing his overall power to strong, but not among the strongest decks, which is where we think he should be. With reduced attack power, Obi-Wan no longer has a great offensive game and therefore has to make good use of his hit-and-run abilities and FORCE BALANCE, but he still has his characteristic great defense. Still a top 2v2 teammate because no one can tank like Obi-Wan.
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