This deck has been around almost as long as any. PD Mangus, one of the first to create new Epic Duels decks, made a “mix-n-match” set of Bounty Hunters that included IG-88, Bossk, Dengar, 4-LOM and Zuckuss, and you could use any of them as a major and any as a minor, basically making your own custom BH deck each time. While that might sound fun — and it was for maybe a couple of plays — it added a layer of complexity and decision-making to an otherwise simple deck in a simple game.
So eventually, we went ahead and made 2 complete bounty hunter decks: IG-88 & Bossk, and 4-LOM and Zuckuss. The challenge with these is making them weak but still effective. The challenge was met with both the IG-88 & Bossk deck as well as this 4-LOM & Zuckuss deck. We don’t play it very often, but it plays well when we do. Like most Geektopia decks, it has unique tricks and combos that it can beat anyone with — FINDSMAN OF GAND in this case, paired with some powerful attacks.
4-LOM & ZUCKUSS
by Roman Farraday and Geektopia. Includes ideas by PD Magnus and Scott Hagarty.
Strong Ranged Minor Deck
4-LOM – 7 Talent Cards
3 x CONCUSSION RIFLE
A4. If this attack does damage, target takes 2 points of additional damage.
2 x PREY CORNERED
A8*. *If target is adjacent to at least one of its allies, attack value is 5.
2 x STUN GRENADE
4-Lom does 3 damage to one character and 2 damage to all characters adjacent to that character. Affected characters cannot move until after their next turn.
1 x STUN GAS BLOWER
All characters adjacent to 4-Lom besides Zuckuss cannot move or attack until after their next turn. 4-Lom may move up to 5 spaces and may move through enemies.
Zuckuss – 5 Talent Cards
2 x SNARE RIFLE
A1, target may not defend your next attack this turn.
1 x COLLECT BOUNTY
A5. If this card is used against a named character, then for each point of damage done with this attack, draw a card.
2 x FINDSMAN OF GAND
Choose an opposing character. Move 4-Lom and Zuckuss in attack position to that character. Playing this card does not count as an action.
Theme: A pair of shooters that can find you and team up on you in the same turn.
Path to Victory: FINDSMAN OF GAND + NET GUN + PREY CORNERED or CONCUSSION RIFLE or COLLECT BOUNTY
Strengths: High damage output, can get you anywhere on the board, strong minor
Weaknesses: Low hit points, low defense
Strategy: Stay away, wait for the right moment to unload
Test Level: Medium
Inspiration: We think it was PD’s original â€œmix-and-matchâ€ Bounty Hunters deck that we liked so much. Eventually, instead of mixing and matching, we just decided to pair 4-Lom with Zuckuss, IG-88 with Bossk and Dengar with Boba. Scott Hagarty’s FINDSMAN OF GAND card in his own 4-Lom & Zuckuss deck was exactly what the deck needed to come to life.
Playing 4-LOM & Zuckuss: They have very low staying power but at least they can dish it out, especially if both are alive. Use FINDSMAN to line them both up, then Zuckuss can use NET GUN to set up 4-Lom’s big attacks, especially against an isolated opponent. Spread the damage between them and keep them both alive, though if you have to lose someone, make sure it’s Zuckuss. Be careful using FINDSMAN in 2v2 games, setting up your guys to attack is also setting them up to get attacked.
Playing against 4-Lom & Zuckuss: Beware 4-Lom. He can do a lot of damage, especially if you are isolated from your teammates. Also remember that they can get to you anywhere on the board. You have to pick your poison: If you’re going to disperse your allies to avoid getting grenaded, be ready to get hammered with PREY CORNERED. Don’t let them sit back and take shots at you, they have powerful offense, so get up there and go after them â€“ they’re brittle as glass.